GAMEPLAY BALANCE CHANGES
THE JUNGLE
- Jungle monsters now take the same reduced damage from abilities as lane minions
ALL 5V5 Jungle Camps - Spawn Time
50s→ 55s
WEAPON/CRYSTAL GUARDIAN
- Respawn Time
120s→ 135s
- Orb Buff
- Now always pass killer with a minimum of 30s duration
BLACKCLAW (CAPTURED)
- Enrages past 25 minutes
- Damage Dealt
- +15%
- Damage Taken
- -30%
- Movespeed
- +0.4
- Damage Dealt
HEALING TREANT
- Base Health
600→ 780
BIG JUNGLE BEAR
- Health
475 + 90→ 600 + 100
STRUCTURES
TURRETS
Developer Comments: These changes are intended to make turrets much more impactful early on when aiding an allied hero while also clearing up rules around when heroes will be targeted by a turret.
- Armor/Shield Piercing
- 15% → 50%
- Now deals consistent damage to lane minions
- This will slightly change last hit timings
- Now only attacks enemy heroes that have attacked a nearby allied hero
- No longer deals bonus damage based on a hero’s max health
- No longer deals differing ramping damage per hero
- Generates Heat when attacking enemy heroes up to 2 stacks
- Heat: Each stack increases the turret’s damage against heroes by 62.5%
- Indicated by PFX on the turret arm
STRUCTURES (5V5)
ARMORY
- Now fully regenerates after 3 minutes of being out of combat
OUTER TURRET
- Damage
160→ 230-290
INNER TURRET
- Damage
160→ 290-410
ARMORY TURRET
- Damage
160→ 340-500
VAIN CRYSTAL
- Halcyon Missile Damage
- Has a more dynamic firing pattern
25 + 10%→ 50 + 15%
- Rupture Stun Duration
1.2s→ 1.5s
STRUCTURES (3V3)
OUTER TURRET
- Damage
160→ 250
INNER TURRETS
- Damage
160→ 350
VAIN CRYSTAL TURRETS
- Damage
160→ 450
EXPERIENCE
Developer Comments:With the potential of some games being snowballed fairly dramatically, these changes aim to help bring games a bit closer if teams are able to take down high value targets.
- Shared Experience Bonus
160%→ 125%
- Now evenly split among participants
- Scaling increase per level
8→ 10
- Trickle Experience
0.6→ 0.8
- Hero Kill Experience
- 0 → 6 + 1.2/level +/-45% per level difference (minimum of -90%)
- Blackclaw (Uncaptured)
- 15 Each
- Blackclaw (Captured)
- 10 Each
- Ghostwing
- 10 Each
- Big Jungle Bear (3V3)
13→ 15
- Healing Treant (3V3)
27→ 28.5
GOLD
Developer Comments: In a similar vein to the experience changes, these put a bit more emphasis on killing heroes who are racking up kills and assists. Always aim to take out targets who are on long streaks.
KILL/DEATH STREAKS
- Maximum Bounty
600→ 1000
- Minimum Bounty
100→ 40
- Change Per Kill
+75→ +100
- Change Per Assist
+15 →+50 split between all assisters
- Change Per Death
-25→ -40
- Assist Gold
25%→ 50%
JUNGLE GOLD (5V5)
- Jungle Ambient Gold
85%→ 60%
- Weapon Guardian
100→ 80
- Crystal Guardian
100→ 80
- Goldoak
160→ 180
- Big Jungle Bear
55→ 65
GOLD (3V3)
- Gold/Experience Trickle Start Time (3V3)
25s→ 10s
HERO BALANCE CHANGES
ANKA
EVISCERATE
- Anka will now basic attack the victim she blinks to unless cancelled
DANCE OF BLADES
- Damage
45/75/105/135/195→ 55/85/115/145/205
- Crystal Ratio
50%→ 45%
BARON
ROCKET LAUNCHER
- Perk Splash Damage
80%→ 65%
CELESTE
HELIOGENESIS
- Range
-
7.5/7.5/7.5/7.5/9.5→ 7/7/7/7/9
-
FORTRESS
TRUTH OF THE TOOTH
- Speed Boost Strength
3→ 1.8
- Lifesteal
12/14/16/18/22%→ 10/11/12/13/15%
GRUMPJAW
GRUMPY
- Now also hits things at his ending location
KENSEI
IMMOVABLE MIND
- Stack Timeout
5s→ 2.8s
- Barrier Duration
1.4s→ 0.8s
- Bonus Damage
20%→ 15%
KESTREL
GLIMMERSHOT
- Energy Cost
60→ 50
- Armor Pierce
0/3/6/9/15%→ 4/8/12/16/20%
KINETIC
STATS
- Attack Range
6.4→ 6.1
PHINN
POLITE COMPANY
- Fortified life generated
120/145/170/195/245→ 100/125/150/175/225
- Health Scaling
6%→ 4%
- Defense Scaling
20%→ 15%
REIM
FROSTGUARD
- Fortified Health Generation
- Basic Attack
0%(bugged) → 20%
- Damage Over Time
30%→ 20%
- Winter Spire
35%→ 20%
- Basic Attack
REZA
FIRESTARTER
- Damage
20-185→ 10-175
SAMUEL
DRIFTING DARK
- Heal Per Target
-
4/6/8/10/12 + 12% CR→ 2/4/6/8/10 + 10% CR
-
SAW
SPIN UP
- Attack Speed Per Stack
-
18%→ 15%
-
SILVERNAIL
STATS
- Attack Range
-
6.4→ 6.2
-
TONY
TRASH TALK
- Crystal Ratio
75%→ 125%
BADABOOM
- Weapon Damage
300/500/700→ 250/400/550 + 100% WR + 100% CR- Fixed a bug where Tony had no scaling on this ability
- Knockback Distance
10/12/14→ 12/15/18
VARYA
ANVIL’S HAMMER
- Reduced damage per consecutive hit
75%→ 50%
ITEM BALANCE CHANGES
AEGIS
- Shield
85→ 90
AFTERSHOCK
- Max Damage vs. Non-Heroes
400→ 300
BONESAW
- Weapon Power
15→ 25
METAL JACKET
- Armor
120→ 130
PULSEWEAVE
- Total Cost
2000→ 2300
SERPENT MASK
- Weapon Power
100→ 85
SPELLSWORD
- Cost
2700→ 2750
TALENTS BALANCE CHANGES
Developer Comments: With the season transition, we will be shaking up the Blitz meta with a slew of talent changes. As talents may reflect a large investment by players, we aim to make as few changes to talents as possible from update to update going forward, and revisit them holistically once in a while.
ANKA
CRIMSON BLADE
- Damage
100%+25%/lv→ 110%+20%/lv
ARDAN
VANGUARDIAN
- Damage
40%+2%/lv→ 20%+1%/lv
HEAVY HITTER
- Range
2→ 3.5
KNOCKOUT PUNCH
- Damage
95%+10%/lv→ 110%+20%/lv
- Cooldown
70%-10%/lv→ 100%-10%/lv
IDRIS
PATH OF THE SEEKER
- Crystal Power
20%-1.5%/lv→ 40%-1.5%/lv
- Weapon Power
20%-1.5%/lv→ 40%-1.5%/lv
JOULE
BACKUP BUTTON
- Charge Time
70%-2.5%/lv→ 80%-2.5%/lv
KENSEI
ENDLESS PATH
- Damage
100%+20%/lv→ 120%+25%/lv
KRUL
DEAD MAN’S BARRIER
- Barrier
140%+7.5%/lv→ 115%+8.75%/lv
- Range
1.0→ 0.5
PHINN
PHASTER
- Fortified Health
110%+2.5%/lv→ 100%+1.0%/lv
- Movement Speed
1.3+0.15/lv→ 1.3%+0.20/lv
RINGO
LONG SHOT
- Damage
125%+3%/lv→ 115%+3%/lv
- Range
3→ 4
BULLET SPLIT
- Damage
97.5%+2.5%/lv→ 87.5%+2.5%/lv
- Cooldown
95%-3%/lv→ 90%-3%/lv
LORELAI
CLAM UP
- Bonus Stun Duration
0.33s+0.13/lv→ 0.45s+0.2/lv
WONDER WALL
- Invulnerability Duration
2s+0.75/lv→ 2.5s+1/lv
SAW
PIERCING BULLETS
- Bonus Range
0.9→ 0.5
TONY
MIGHTY BRAWLER
- Bonus Attack Speed
20%+5%/lv→ 10%+2.5%/lv
HAYMAKERS
- Damage
40%+2.5%/lv→ 30%+2.5%/lv